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spell_editor.py
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class Hero: def __init__(self, name): self.name = name self.level = 1 def describe(self): return f"{self.name}, Level {self.level}" class Sorcerer(???): def __init__(self, name, specialty): ??? # Call parent __init__ self.specialty = specialty def cast_spell(self): return f"{self.name} casts {self.specialty}!" pyrion = Sorcerer("Pyrion", "Fireball") print(pyrion.describe()) print(pyrion.cast_spell())
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