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spell_editor.py
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class Hero: def __init__(self, name): self.name = name self.level = 1 self.xp = 0 def gain_xp(self, amount): self.xp += amount if self.xp >= 100: self.level_up() def level_up(self): self.level += 1 self.xp = 0 print(f"{self.name} reached Level {self.level}!") pyrion = Hero("Pyrion") pyrion.gain_xp(60) pyrion.gain_xp(50) print(f"Final: Level {pyrion.level}, {pyrion.xp} XP")
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